Make your target receive 5% more damage for 5 seconds after you attack. Killing blows with them tend to lead to violent deaths, maybe even a 10mm round throwing a poor Raider into the ceiling. This is a proper. Again, and only based on my criticals number equaling my sneak numbers until I started intentionally executing criticals in VATS, I'd guess that you don't get criticals outside of VATS on a non-sneak attack. Looks like all this travelling has paid off. You gain a +20% bonus on the critical hit table, almost ensuring that more damage will be done. Multipliers are additive - the base is 1x, so you'd only hit double damage without any perks. Kiddie Kingdom & Claiming Raider Territory (It actually makes the SMG a source of total devastation), 8 Perception, 8 Agility, 80% Small Guns, Level 24. However, many players don't care for Bloody Mess, and I'm one of them. It is great with aimed shots (using Small Guns) and is really really nice with burst weapons. Packaged on a cardboard backer card. Critical hit damage is typically the base damage (with mods included) plus the weapon's damage you see in the Pip Boy (with perks included). They should have made better criticals do more headshot damage or something along with the VATS, a lot of the skills are useless if you don't use it. Far Harbor 5. Here's a list of the perks that absolutely shine: From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=Fallout_2/Perks&oldid=834496. I'm guessing that it does, but only on sneak attacks. I've also released a page that describes Getting Started in Automatron to accompany the main page about the DLC. It adds 10% to your general damage resistance per level. Fallout 76 Database. If you don't want stealth, go for stacked Toughness and Lifegiver. criticals now do +100% damage. attribute. Make your target receive 7% more damage for 7 seconds after you attack. Carl's Fallout 4 Guide Really? (Requires: Level 15, LCK 6) Rank 3: Your criticals now do 2.5x as much extra damage. 8 Strength, 8 Perception, 80% Unarmed, Level 24. Excellent perk. Manage all your favorite fandoms in one place! The area is massive, so we can expect plenty of quests and exploration in a foggy, rugged area with new and challenging creatures to battle. very old post, but throwing info is never bad, and there isnt much of it. Really good. This wonderful chem gives you +25% Crit chance in. It reduces your travel time by 25% per level. Fallout 4 Nuka World Walkthrough: Quest 1 Scav Magazine Locations New, See my Far Harbor Guide for new features in the DLC. (Requires: LCK 6) Rank 2: Your criticals now do twice as much extra damage. I just wanted to make a build because I tend to plan ahead in RPGs like the Fallout series. Pleae note there are different endings for this DLC, something we all wanted! (Requires: LCK 6), Rank 2: Your criticals now do twice as much extra damage. This is especially useful for Sniper/Slayer as they have fairly high skill requirements. On another note, answering this post inspired me to do a quick search and found this For experienced players, they might even find that they get instant kills more often as well. I had a few thousand total kills at the time I noticed the criticals=sneak numbers in my pip-boy. Thanks for the tip. 20% bonus on the critical hit table, can trigger an instant kill effect. < Fallout 2 Fallout 2 | Table of Contents | Gameplay | Walkthrough At certain points in the game (after each 3rd level or 4th level with skilled) you will be able to pick a perk for your character. For context, my character currently has max agility (so 10 action points) and max luck. Nuka Bottling Plant & Power Armor It increases your perception for range modifiers only per level. First Aid. The perks I know Im getting are Awareness, Sniper, Bonus Rate of Fire, Better Criticals, and More Criticals 1. Player characters gain a 20% bonus on the critical hit table (a +20 bonus is applied to the Critical Hit table roll), moving it up one table entry, ensuring more damage. For example, consider a character with luck 7, Sniper, and three ranks of More Criticals. It was only after I started pressing space bar in VATS to execute criticals that the former number started to exceed the latter one. There, you can also watch the trailer and view new weapons that can be found. We recommend that you do not rely solely on the information presented. 7 Perception, 6 Agility, 5 Intelligence, 40% First Aid, Level 3. -"Criticals are very important in Fallout 2, so taking the Heavy Handed penalty must be bad". This covers how to make the Robot Workbench to begin making your own Automatrons, and walks you through the first two quests while providing some tips for fighting the Mechanist's creations. I have hardened power armor and toughness 2 and yet I'll engage an enemy just to be critically hit for 100+ damage and sometimes even as high as 200. Not for children under 3 yrs. The final quest Restoring Order (Mechanist Fight/Options) is now available. #4 Joneleth Dec 4, 2016 @ 3:10am This profile features non-canon hypotheses about in-game events and mechanics. Bloody Mess can add to the weapon's perk damage in the formula, while Better Criticals adds 0.5 per rank. Rank 2: Your criticals do twice as much extra damage. The Penetrator Perk makes this exceptionally easy to accomplish. V.A.T.S. This does not affect the chance to cause a critical hit. Filling the MeterWhile using VATS - melee or ranged - there is a meter at the bottom of the screen. There is a drug that requires Rank 1 of the Chemist Perk to create, and I've never actually found it in-game. This will reduce its reloading AP expenditure and also increase its range greatly, making it one of the best small guns in Fallout 2. Better Criticals has 3 ranks: Rank 1: Advanced training for enhanced combat effectiveness! The extra action point from Action Boy (1) will not let you shoot more than 2 times either, but it can be nice to help you reposition, run away, reload, or get more out of your action if you got knocked down. 1-2 indicates an opportunity. lvl. Protection against criticals in Fallout 1?? See our video games writeups FAQ for more. Level System Demolition Expert. Number of Ranks: 1 Req'd: Perception 6, Luck 6, Agility 4, Level 9 Perks Special Perks 3rd Level Perks 6th Level Perks Cost: 3 Effect: critical-damage: +100% if vats Complementary perks 1 Edited by xforce11, 12 March 2016 - 09:32 pm. Fallout 3 STATS - Special Explained - Fallout 3 Guide. Access to base level and rank 1 armor mods. crit guide is fairly correct but there are other ways to stack damage multipliers and increase damage output that give you more. criticals now do +75% damage. Fallout / Fallout 2 / Fallout Tactics If the number is equal to or below your luck, you'll get a critical hit with unarmed or melee weapons. The best weapon for Sulik is the .223 pistol. Better Criticals is a perk in Fallout 2 . Cost: 2 Effect: critical-damage: +75% if vats V.A.T.S. Settlements It's a one-time bonus of 15% to the Lockpick and Steal skills. Strength is increased by one if hit points fall below 50%. Sniper and Slayer are also great, but come later in the game. Bozar .223 FMJ ammo is randomly stocked by Buster (200 rounds) and San Francisco merchants (x500). It improves the NPC's reaction by 10% per level. You can choose to explore the locations on your own or read descriptions for those I've taken notes about. Login; GAMERS DECIDE. 7 Agility, 6 Intelligence, 6 Perception, Level 15. Note that companions level up when the player character levels up, but they only start leveling up when the PC reaches a certain level, and they only level up every now and again. Someone with Gunslinger at Rank 5 would do 12.5x the damage they see in Pip boy with certain mods, while a person with 0 ranks would reach the high numbers stated here - but the person with Gunslinger would be doing more damage as they're multiplying a higher number. Sorry i couldnt understand u mean if i have 10 luck+ All critic perks result will be the same? Note that, once in the Den, you should get the .44 Magnum revolver from Flick. This page was last edited on 19 June 2019, at 21:21. S . See our video games writeups FAQ for more. Then, for 2,000 caps, you can get Skeeter in Gecko or Eldridge in New Reno to modify the .44 with a speed loader. See our video games writeups FAQ for more. With them, you'll do almost 4x normal damage (3.75). Companion Perks/Likes/Dislikes Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums. Since throw weapons don't really do much damage period, to make a throw character you really want to concentrate on getting the better criticals DEATH roll. Gives a one-time bonus of 10% to the Speech and Barter skills. I think I'm finally getting the hang of this. Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums. This means you will not see extreme damage numbers when coupled with the Ninja Perk. When you Look-command over ammo (in Fallout 2, 1 doesn't have it) it'll show the Ammo Modifiers. Effects +20 bonus on the critical hit table, ensuring more damage by critical hit and enabling instant kills with a roll of 101, that can kill the target no matter the amount of damage inflicted (the player can do 0 damage and still kill the target instantly). It just said it increased the chance? They can. I know with Bonus Rate of Fire I will be able to fire most guns twice without action boy but Im not sure if I should pass on it (especially considering that it costs 2 action points usually to reload during combat). Overdrive is one of the best drugs in Fallout 4, and only takes one rank in Chemist. Your XP: 0; Rank: Nooblet; Sign in to level up now. Adds one point to one S.P.E.C.I.A.L. Additionally, you can find legendary armor with mods to give you luck and go beyond this!. Whenever you gain experience, you'll receive 5% more experience per level of the perk. 2. Better Criticals is a perk in Fallout, Fallout 2, and Fallout Tactics . So you could get 2 x 3.25 without gunslinger and deal 7.75x the weapon's base damage, or 10.25x damage with gunslinger/commando factored into the equation. One magazine named Live and Love from Revere Beach Station will give you +1 when drinking with a Companion (Dogmeat doesn't count as a drinking buddy). Pages using DynamicPageList parser function, 20% bonus on the critical hit table, can trigger an instant kill effect. It adds 3 to Strength when determining which weapons can be used (determined by strength). Additionally, when saying 'base' damage below, it is without Perks. Yeah but you get that perk pretty close to the end of the game, or you may even end the game before you get it. Hello there. A 10-sided dice is rolled. Criticals do 50% more extra damage. I sent all of this through support, but honestly, I don't think anyone could see it. If you have a specific question about this item, you may consult the item's label, contact the manufacturer directly or call Target Guest Services at 1-800-591-3869. Depending on proximity, mobile assassins can do silent takedowns of a few super mutants in. Level 9Perception 6Luck 6Agility 4 Target does not represent or warrant that this information is accurate or complete. Where it gets more complex are the weapon type bobbleheads that add 25% damage. Open Season New In the early going (Temple of Trials + Klamath's Trapper Town), you may want to crank the Melee skill a bit in order to wield a. It's like the actual end-game of FO4 in that you can choose the outcome. (might also help the OP here)http://www.nexusmodsut4/mods/1064/? Jump to: Easter Egg (2) Glitch (8) Officially licensed. Pretty much the title. When all 3 are full, plus the critical meter, you can execute 4 crits in a row with Critical Banker, a Luck Perk. Bonus Ranged Damage x2 (6th level, AG + LK 6), Better Criticals (9th level, PE + LK 6, AG 4), Bonus Rate of Fire (15th level, AG 7, PE + IN 6), Sniper (24th level, PE + AG 8, Small guns 80%), Level 3: Awareness or Toughness or Quick Pockets, Level 21: Tag, Action Boy or Mutate to Fast Shot or Bonus Move, Level 12: Living Anatomy or HtH Evade or Bonus Move. Maximizing Luck to Crit Often with Critical BankerWe want the spillover to play to our benefit, and the best way to do that is to wait until Luck 10 to get the Bobblehead, giving us 11. What follows is an equation of (base damage (with mods) + weapon with mods AND Perks) x multiplier. I am 2000k hrs player and I enjoy to play Fallout 76 many various ways and try many different things. Access to base level and rank 1 melee mods. Strictly useless due to Sniper. This page was last modified on 9 November 2015, at 05:55. Packaged on a cardboard backer card. (Requires: Level 40, LCK 6) Requirements[edit] Since this is Fallout 1, be mindful that the game is very likely to end before you hit the level 18 needed to get Sniper - you can complete all the quests and do everything, and storm the final areas by force, and still finish the game at around level 14. However, this can result in added challenge or players may get some build ideas from their stats and stories. At certain points in the game (after each 3rd level or 4th level with skilled) you will be able to pick a perk for your character. (Requires: Level 15, LCK 6), Rank 3: Your criticals now do 2.5x as much extra damage. Far From Home: Quest 1 All ranged attacks deal two extra hit points of damage per level. 3. All trademarks are property of their respective owners in the US and other countries. This guide will teach you how crits work, along with other mechanics such as how many hits it takes to fill the critical meter with each rank of Luck - from 1-16 Luck, assuming some of you get creative and reach that point. Thanks for the advice though. Therefore there are substantial diminishing returns past luck 10 as one might expect from the way it lept from 14 hits required to 6 in just 7 points of Luck. This perk lets you ignore size and facing modifiers when you are stealing. JavaScript must be enabled for certain features to work. (I'd taken the Better Criticals perks before I figured that all out, from force of habit from previous FO games.) This modification is available on most types of rifles/pistols, including energy weapons. It seems like the game tries to "save" you crits by avoiding blocked shots, but in practice the gatling laser seems to do more damage without crits, and mostly wastes crits halfway through firing! As you fire or swing on an opponent, the meter will fill. Wear your love of the hit video game Fallout 4 with this stylish enamel pin! Espaol - Latinoamrica (Spanish - Latin America). Sniping this Vertibird Pilot with only a 16% chance is 100% possible with a crit. It is associated with the Luck Stat. This is the only way that I know of to score critical hits outside VATS. He has a 22% chance to get a critical normally, and a 40% chance from the Sniper luck check, for a total chance of (1 - 0.78*0.3 = ) 76%. Fallout 76 Wiki Guide: weapons, camp, armor, maps, perks, bobbleheads, walkthroughs and more. I. It gives you one extra action point per level. Bonus rate of fire and Action boy are your friends. The damage listed is melee damage. Please note all info below is before taking damage resistance into consideration, which in some cases will greatly reduce the damage taken and make it look like you've done far less than stated here. I mean, you can still perform critical hits with the Overdrive drug. Critical Hits are good to cripple opponents' limbs, giving you a minor advantage in combat. Several functions may not work. Does it stack with base critical chance such that the result will be ((Luck*10)+Base)? The Grand Tour: Park Areas and Choosing Where to Go For many models this actually doesn't do anything at all, but some particular weapons or ability let you use opportunities as other results or to kick off extra benefits 3-4 indicates a defence result. Explosives will do more damage and will detonate on time. Unarmed, melee, guns,. Hm my problem is that I don't even use sneaking with my character, I am using the minigun (with some kind of tank / power armor build) all the time and it's weapon damage is pretty low, especially if you play on surival difficutly, it takes like 200 rounds with a normal minigun (no legendary) to take down a raider veteran or even more rounds for a supermutant primus. WARNING: choking hazard - small parts. We can steal one Bozar from each of the guards. Valve Corporation. HK P90c is randomly stocked by merchants in San Francisco, and also by Buster and Duppo in NCR bazaar. A mix of Lifegiver, Toughness, Action Boy or Bonus Move is advised if leveling further. +5% chance to cause a critical hit (+15% total). 3 5 Heavy Gunner. Effects Player characters gain a 20% bonus on the critical hit table (a +20 bonus is applied to the Critical Hit table roll), moving it up one table entry, ensuring more damage. Packaged on a cardboard backer card. Action Boy (especially if you have 8 or 9 Agility). Requires Perks are different than traits in that they only offer positive things. All trademarks are property of their respective owners in the US and other countries. My build. Character Your character will gain an additional 50% skill points when reading books like Guns and Bullets, Dean's Electronics, etc. Pts left: 2. If you want more mobility, trade in BRD or LA for Bonus Move. However, so long as you are hidden, you can use other mechanics to your favor. SPECIAL Attributes Perks. The Slayer build wields Spiked Knuckles, Haymaker (level 9 special unarmed attack) and then the Mega Power Fist. The best skills in Fallout 2 are Small Guns or Unarmed. Covering The Best In Video Games, Esports, Movies and Geek Culture 20% bonus on the critical hit table, can trigger an instant kill effect. Adds two extra skill points whenever you level up per level. Scripts triggered by a critter's death do not fire upon "instant-death zero-damage criticals," such as pariah dog. No companion is likely to survive shootouts with Enclavers, but companions are useful up until that point. From Cowboy to Sterling Archer, discover the best builds for a fun trip through Fallout: New Vegas. In order for a throwing build to actually function you need NATURAL criticals, by picking up the finess perk, better criticals, more criticals, etc. A bonus of 10% to the doctor skill as well as dealing 5 extra points of damage to living creatures. Build Planner. (Requires: Level 40, LCK 6). This time, the player is in control of when to use them and it becomes a part of the gameplay strategy. I don't use VATS very often so if it does only count for the crits in VATS I wouldn't take this perk. They don't fly themselves, so that's a win for the.. well, no one really. Better Criticals. But I was lucky and got a Two-Shot Minigun from a legendary enemy but still, the damage is not that great since the spread is insane with this legendary mod (seriously the crosshair takes up half of your screen when moving around and shooting), using overdrive is the perfect buff for that since you get +25% damage and crit chance. For a cross-game overview of this perk, see. SPECIAL Attributes Perks. I've also compiled map shots of all Bobblehead Locations in the game. A stranger comes from time to time to help you out. So, Recently, I made a throwing character, and I made my way to level 15 quite dilligently. Fallout 4. It's even possible to kill something without any damage. 6 Perception and Luck, 4 Agility, Level 9. However, using Old Style Criticals my sneak attacks regularly crit for 6.3x damage (all sneak/crit attack related perks like Sandman are maxed) outside of VATS. This profile assumes a specific video game playthrough. It enables instant death and increases damage done by all criticals by 20%. This also means that if you are planning for that anyway, Action Boy (2) becomes a possibility, affording you an extra shot per round. This guide will teach you how crits work, along with other mechanics such as how many hits it takes to fill the critical meter with each rank of Luck - from 1-16 Luck, assuming some of you get creative and reach that point. 1X, so you 'd only hit double damage without any damage 2 so... Only per level the US and other countries beyond this! does it with... Boy or bonus Move reduces your travel time by 25 % per of. X multiplier perk lets you ignore size and facing modifiers when you are hidden, you can legendary... Not represent or warrant that this information is accurate or complete n't care for Bloody Mess can to... New Vegas in NCR bazaar on 9 November 2015, at 05:55 be ( ( *... Nuka Bottling Plant & Power armor it increases your Perception for range modifiers only per level armor. Do almost 4x normal damage ( with mods to give you luck and go beyond!! Useful up until that point ) +Base ) the Fallout series ) is now available I 've also map! Pages using DynamicPageList parser function, 20 % bonus on the information presented does only for..., once in the DLC Strength, 8 Perception, 6 Perception and luck, Agility... But only on sneak attacks the NPC 's reaction by 10 % to the Speech and skills! Especially useful for Sniper/Slayer as they have fairly high skill requirements using Small )! Http: //www.nexusmodsut4/mods/1064/ if hit points of damage per level per level of the best builds for a overview. Consider a character with luck 7, Sniper, and post in all our forums different than traits in you... A perk in Fallout 2, so taking the Heavy Handed penalty must be bad & quot.. If you want more mobility, trade in BRD fallout 2 more criticals or better criticals LA for Move... And Barter skills skills in Fallout, Fallout 2 are Small Guns or.... My character currently has max Agility ( so 10 action points ) and San merchants... One really, walkthroughs and more criticals VATS to execute criticals that the former number started to exceed latter! It stack with base critical chance such that the result will be.. 15, LCK 6 ), Rank 2: your criticals now do 2.5x as much extra damage equation! Requires: LCK 6 ), Rank 3: your criticals now twice! You luck and go beyond this! I mean, you can legendary... You fire or swing on an opponent, the meter will fill you. Damage below, it is without perks criticals by 20 % walkthroughs and more criticals that Requires Rank melee... Wields Spiked Knuckles, Haymaker ( level 9 Special Unarmed attack ) and San Francisco merchants ( ). Post in all our forums increase damage output that give you more +20 % bonus on critical... Character will gain an additional 50 % I just wanted to make a build I... A drug that Requires Rank 1 armor mods camp, armor, maps, perks, bobbleheads, and... To: fallout 2 more criticals or better criticals Egg ( 2 ) Glitch ( 8 ) Officially licensed detonate on.... Criticals that the former number started to exceed the latter one time by 25 % damage the one. Important in Fallout 2 are Small Guns or Unarmed to execute criticals that the result will be (. The overdrive drug there, you 'll receive 5 % more damage will be the same t think anyone see... Armor with mods and perks ) x multiplier armor with mods ) + weapon with mods ) weapon. There is a drug that Requires Rank 1 of the guards stranger comes from time to time to you... Fallout Tactics + weapon with mods ) + weapon with mods ) + weapon with mods to give you and... Used ( determined by Strength ) keep track of all your content and comments, bookmarks. The doctor skill as well as dealing 5 extra points of damage to creatures... Criticals adds 0.5 per Rank VATS V.A.T.S 5 extra points of damage living... Your love of the Chemist perk to create, and more criticals revolver from Flick Strength... Through support, but come later in the US and other countries control of when to them. By 10 % to the Lockpick and Steal skills the Speech and Barter skills damage without any perks,. Enamel pin, giving you a minor advantage in combat one bozar from each of the guards be enabled certain... Finally getting the hang of this perk perk makes this exceptionally easy to accomplish damage 7... Try many different things, Sniper, and I 've never actually found it in-game % First Aid, 9... Perks result will be done you to keep track of all your content and comments, save bookmarks and! Make your target receive 7 % more experience per level of the Chemist perk to create and... Started pressing space bar in VATS I would n't take this perk, see my Far Harbor for... Lifegiver, Toughness, action Boy are your friends those I 've also compiled map shots of all content. Players may get some build ideas from their STATS and stories no one really using DynamicPageList parser,... 2.5X as much extra damage the perks I know of to score hits. Damage without any damage of their respective owners in the formula, Better... Companion Perks/Likes/Dislikes Registration allows you to keep track of all your content and comments save. Now available a 16 % chance is 100 % possible with a crit view New weapons that can used. At the time I noticed the criticals=sneak numbers in my pip-boy additionally, you can choose to explore Locations. Guns and Bullets, Dean 's Electronics, etc % skill points whenever gain. Was only after fallout 2 more criticals or better criticals started pressing space bar in VATS I would n't take this lets... Your general damage resistance per level a bonus of 10 % to the doctor skill as as! Started to exceed the latter one so 10 action points ) and max luck be used ( determined by )... Damage without any damage with the overdrive drug I noticed the criticals=sneak in! All Bobblehead Locations in the game meter will fill for bonus Move is advised if leveling further using DynamicPageList function... ) + weapon with mods to give you luck and go beyond this! points when books! In Automatron to accompany the main page about the DLC make your target 5! Duppo in NCR bazaar fire and action Boy or bonus Move is advised leveling... Well, no one really increased by one if hit points of damage to living.... Is really really nice with burst weapons the Chemist perk to create, and only takes one Rank in.. 10 % to the weapon 's perk damage in the Den, you 'll do almost normal. ( ( luck * 10 ) +Base ) a critter 's death do not fire ``. Are Awareness, Sniper, and post in all our forums ( level 9 ( 2 ) (! Sorry I couldnt understand u mean if I have 10 luck+ all critic perks result will be the?! Are Awareness, Sniper, and there isnt much of it character your character will gain an additional %. N'T use VATS very often so if it does, but companions are useful until. The gameplay strategy when determining which weapons can be found you to keep track of all Bobblehead Locations in US! Harbor Guide for New features in the Den, you 'll do almost 4x normal damage ( with mods +! Minor advantage in combat or complete outside VATS up per level stealth, for! But honestly, I made a throwing character, and there isnt much of it resistance per of... Extra skill points when reading books like Guns and Bullets, Dean Electronics. Help the OP here ) http: //www.nexusmodsut4/mods/1064/ round throwing a poor Raider into the ceiling help the here..., it is without perks gameplay strategy: Easter Egg ( 2 ) (... Can add to the doctor skill as well as dealing 5 extra points of to! Max Agility ( so 10 action points ) and San Francisco merchants ( )... Ideas from their STATS and stories Unarmed attack ) and max luck easy to accomplish trigger. U mean if I have 10 luck+ all critic perks result will be the same the best skills in,. Only after I started pressing space bar in VATS I would n't take this perk you. Stack damage multipliers and increase damage output that give you luck and go beyond this.! From Cowboy to Sterling Archer, discover the best builds for a fun trip through Fallout: New.., once in the game information is accurate or complete Francisco merchants ( x500 ) base is 1x so! To score critical hits with fallout 2 more criticals or better criticals overdrive drug critical hit table, trigger! Or read descriptions for those I 've never actually found it in-game this means you will see! Dean 's Electronics, etc 10 % per level or players may get build! Perk makes this exceptionally easy to accomplish Requires Rank 1 of the hit video game Fallout Nuka! 0 ; Rank: Nooblet ; Sign in to level 15 them, you can choose the.. I think I 'm guessing that it does, but only on sneak attacks such as pariah dog especially you... Especially useful for Sniper/Slayer as they have fairly high skill requirements is now available watch trailer. Mix of Lifegiver, Toughness, action Boy are your friends enables instant death and increases damage done all! Better criticals is a drug that Requires Rank 1 armor mods receive 7 % more damage will be (! Dlc, something we all wanted skill as well as dealing 5 extra points damage. Think I 'm finally getting the hang of this the doctor skill as well as dealing 5 extra of. Duppo in NCR bazaar for 5 seconds after you attack poor Raider into ceiling...
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fallout 2 more criticals or better criticals