Along with many of the already existing food items being viable (corn, berries, raw meat, etc.) Facepunch Studios has released a new update for Rust PC focusing on the underwater world with submarines, spearguns, underwater labs, and much more. Tutorial, Rust - How To Get Into Compounds Guide. Nope. The underwaterlabs are still respawns crazy fast on official too, if its maxpopped you can easily get 1 box of comps every 45min on Official EzraTheMage 1 yr. ago Last month added a change that is supposed to block spawns if someone is within 20m, read the changes. in total, there are three underwater labs found within the world and can be located by opening your player map and identifying the underwater lab text. Blue and red keycard spawns have been removed, making puzzle access a bit trickier than before. If you read Rust's commit log, there have been at least two commits (that I know of) rebalancing loot down there. As with all monuments, the best loot is in the red card rooms. Sometimes updating / restarting server and client to the same and latest version isn't enough, a full wipe may be needed. Before you dive into the water, make sure to have enough medical supplies and ammo for your weapons. The RUST submarine command, allows server administrators or moderators to spawn one of two types of submarines, solo or duo, into the game. For submarines, you will need to locate one of the larger moon pools, which is a longer rectangle room that leaves a large opening underneath to enter. SUBJECT TO CHANGE. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. INTRO Hey guys, and welcome to the third episode of my Rust Tips & Tricks series. As with all monuments, the best loot is in the red card rooms. To surface, use the SHIFT key. The duo sub, although a bit slower, has more health and features a helpful control panel for the pilot to see speed, fuel, and a very handy little sonar screen which shows blips for points of interest like moon pools and other submarines. A central place for discussion, media, news and more. Scuba gear is the most cost-efficient way to prepare for an underwater journey. The medical crate is another tray that can spawn bandages, a large med kit, and medical syringes. The ocean of Rust now features a slew of sub-aquatic structures known as underwater labs. This update introduced numerous updates to the monuments found in RUST and caused some, The new Planet Crafter Fish & Drones Update just broke! That means you likely wont see two of the same labs on any given map (or ever for that matter). I would also recommend you purchase diving fins as well, to help speed up the process of getting down into the labs and escape other scuba divers who may want to kill you. Navigating the underwater labsAs stated above, the underwater labs are procedurally generated. We've now reduced the map Labs count from 6 to 3, removed red and blue keycard spawns, additionally loot crates will no longer spawn while players are nearby. You dont need all the pomp and circumstance of a submarine to explore a lab, however. The underwater labs are the most unpredictable and eerie monument you can loot, with certain labs being better than others. The underwater labs are the most unpredictable and eerie monument you can loot, with certain labs being better than others. If you are lucky enough, you can find a fuse down there aswell, but I recommend you bringing one, but you will only need it for the red rooms. So how are you supposed to protect yourself underwater if you dont have a sub loaded with torpedoes? Can you raid bases which are partially in the water with these torpedoes? Tunnels for example r still OP and only a few ppl r using them. A central place for discussion, media, news and more. - Launch Site (requires 2 electric fuses, a green keycard and a red keycard. Where can you fish?Fishing is an option in most places where you find water. Although many went live in hotfixes last month, theres a bunch of things which have been waiting for this update to go live. Everything wants you to die - the island's wildlife and other inhabitants, the environment, other survivors. Underwater labs are getting a major revamp to make . The update (which will force a map wipe) is expected to hit at 2pm EST (7pm BST). As with many items in the game, there is a 30 second cooldown after the last attack before youre able to repair. You're referring to the old initial shark implementation from last week (spawn shark) as seen on SF and TGG week old vids. There are always going to be some lab dweller NPCs, so youll want to pack a weapon of some sort. Go to the right of this door and then place your fuse in the fusebox, which will allow you to use your blue keycard on the Control Room door. The keycards respawn roughly every 30 minutes; however, this can vary depending on the number of players on the server. Unsurprisingly, this crate only spawns crude oil and low grade fuel and will always contain at least 10 to 18 low-grade fuel and 3038 crude oil. Underwater Lab Yellow Crate. Conquering an Underwater Lab will require some time and planning. Now got nerfed. They prefer to overpower them for a month or two so you actually use it and discover all the things wrong. Where to find it? The red card can be sold at the Bandit Camp for 80 scrap, which can be useful for extra scrap if you have any spare. Next to the fuse box, there is usually (but not always) a switch you need to activate . It takes a little getting used to, but this seems to work for me: if the fish is going to the right, use the A key to pull it back in the opposite direction. The rest will depend on your Rust skills, but be ready to put them to the test, since youll need to conquer every room in the lab to claim all the loot inside. This guide shows you how to complete each red puzzle, step by step. Youll also notice the loot down here has a new style to it. This is the correct information. Loot; Tips; Item Condition Category Chance; 2-3: Tech Trash-Component: 17 %: 8: Scrap-Resources: 100 %: 15-24: High Quality . As you progress and explore the lab, you'd be able to utilise the base properly. As someone who's played on them before I think they feel like glorified 5x's but hey what do I know. The crate contains a similar loot pool with the Military Crate and found in Underwater Labs. Rust - New Solo/duo/trio Double Bunker Design. thumb_up 7. thumb_down 1. andererandre. The easiest way to acquire a red keycard is in the Arctic Research Base which only requires a blue keycard to access. You can also of course enter the side tunnels when they split off from the main rail lines. The component crate will contain scrap electrical fuses and other medium-tier components. I was wondering if underwater labs red card room loot respawns if you camp there, I've tried camping the room on a 350 pop server for 40+ minutes but no respawn, even tho i saw zerg progression videos on 700 pop servers where fellas just camp that room and loot keep respawning. Console Guide. They spawn scrap and higher-tier components such as rifle bodies, high-quality metal tech trash, computers, and cameras. Notes This article will cover the newly implemented and randomly generated underwater labs with their loot, enemies, and features, and how to actually get down to them. This was reduced to six per 4.5k map five days ago; a day after staging force wipe last week and the same day SF and everyone else uploaded their videos. #underwater labs #train stations #rust one grid map #custom one grid map #one grid map #1 grid #rust one grid custom map; 50 Screenshots. Easy peasy. Well be showing all of this off on our update stream which goes live at 1pm EST. The underwaterlabs are still respawns crazy fast on official too, if its maxpopped you can easily get 1 box of comps every 45min on Official. Solo vs. duoBeyond the obvious variations of seating capacity and color between the solo (one person, rust) and duo (two person, yellow) submarine, there are a couple other differences between them. This was reduced to six per 4.5k map five days ago. Surface torpedoesFloat to the surface and travel in a straight line when shot (good for boats), Direct torpedoesPropel straight forward in the direction they were shot (good for subs). 1 red card spawn inside 4 scientist Train Stations 1 green spawn 2 work cart spawns at each station Also includes 3 custom buildable caves on the map and 1 massive custom bridge. This way requires no keycards and no fuses. Usually new stuff is either wildly overpowered or wildly underpowered. What to bring?Prior to submerging into the dark depths of Rusts water, youll want to make sure youre prepared for the journey. With actual testing of the updated simpleshark entities I haven't seen what you claim above. Upon clearing the scientists the player may utilise the excavator to gather large quantities of stone or ore. The first location you can find red keycards is the "Water Treatment Plant," which is a monument and can be found labeled on the map. The extra effort can make the trip well worth the investment. darkrence . Follow the path to the left of the ladder until you reach the green door and swipe your green card to get in. Its mentioned briefly above, but worthy of its own section, the in game map has undergone some nice changes this month. The red keycard here is locked behind a blue puzzle, requiring 1 fuse and a blue card. You can pick them up at your local fishing village merchant - 2 torpedoes of your choice will set you back 75 scrap. I didnt change the bitrate from something I was tes. Tutorial, Rust - The Best Component Tier List - Component System & Recycler Guide. You don't need to bring a single card nor a tier 2-3 weapon to clear it out, if you have been to the train tunnelswith bows, killing the scientists there are much harder than in the new labs. You will encounter scientists as well as heavy scientists (if you hack the locked crate), bring medical items and weapons) . A number of shifts and fixes to the various Voice Prop DLC items have occurred in the last couple of weeks. This was nerfed DAYS AGO, here, here, and here. Loot and puzzles in underwater labs reset roughly every 40 minutes. Create an account to follow your favorite communities and start taking part in conversations. However, you might be safer entering through one of the human-sized moon pools, as it will become more secluded. Submarine health / damageThe solo subs have 500hp while duo subs have a beefier 700hp. Although keycards can be found in certain areas of the labs (cabins, locker rooms, etc.) In continuance with his RUST keycard location series, xRaw walks us through each of the red keycard locations in RUST. Fuel consumption seems comparable between the two subs, with each one using between 3 and 4 fuel per map block traveled. Press question mark to learn the rest of the keyboard shortcuts. In-fact, a few of the actual staging players that know what they're doing feel that the labs aren't worth it. Compared to the previous food crate, the ration box spawns a lot more types of food and water items. Underwater Labs GUIDE - Rust-----Sorry for the poor quality. Each one of these crates is guaranteed to spawn eight scrap. Add a fuse to the fuse box and activate the timer before running back outside run across the airstrip towards the gap between hanger 2 and 3 and jump down this hole. This monument i. AboutPressCopyrightContact. Also, much of the loot in the labs is behind key-card doors. Next time go to a staging server that updates properly or set up your own so you can full wipe after each update to see certain changes take effect properly and stay up-to-date. Heres a quick list of red keycard locations: With that, youre here to watch his video! Travel back through the hallway toward the skybridge in the center of the complex. 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rust underwater labs red card spawn