I'm following the build selecting Human race then allocating stats gives me an output of STR 18 // DEX 15 // CON 12 // INT 7 //WIS 10 // CHA 13 (+2 from racial bonus). There is just no real way to stack both AC and Damage on monk. Reach weapons are nice for a 2 handed build. New comments cannot be posted and votes cannot be cast. Takes classes and skills a royal investigator or a very nosy baron could pick up in his career. By popular demand. Or Power Attack + Dreadful Carnage. The build gets. Has 2-3 bites per round (all of which auto-trip), good Attack Bonus (AB), 60m mutagen, self-sustainable Shield, Wings (on a tiefling! Don't remember if you get one in the starting kit. it should be available. Build options? From Level 5 you switch to longsword for life. If not you do have Use Magic Device (UMD) for shield wands. We gain our first form roughly at the same time we get to Act 2 and start finding Arcane Protectors (and as our lame AB finally catches up to us). Pretty low-maintenance build. If we get focused we will die flat-footed or not. 8 attacks/4 at max BAB with extra attack ki power. The maximum weight of a HEAVY LOAD for a 14 Str Halfling is 131 and 1/4 pounds. Deals tons of damage and controls everything from Level 3 pretty much. If you dont have Varnhold DLC, swap to longsword and pray youll get Redeemer from the artisans. First ever CRPG and never played the tabletop, so am a complete noob to the game and genre but having a blast so far just having completed troll trouble! Deals good damage and x4 crits. Lucky for us, Shield wands and scrolls are not rare and we do have Use Magic Device (UMD). Electricity is nice for shocking grasp but there are too many resistant enemies later on. Dazzling display/Cornugon smash/Dreadful Carnage (since you'll be focusing on CHA and STR anyway). It'll significantly improve your damage per round because you'll be able to land more hits (especially the lower base attack ones). Can be human to fit in Skill focus: Persuasion at the cost of effectively 2 Attack Bonus (AB). 3 of those at max Base Attack Bonus (BAB). Dudes gotta die. There you have it. Very simple and abusive build fit for Unfair. Optional. Thats about it. Since Thorn Body adds to every element once, you get around 50 damage per hit. Pretty much Deadly Earth but with lower duration and no Bowling. Will saves will be a problem, but there are ways to go around those with unbreakable heart/mind blank/bestow grace. Divine Grace (CHA to saves), and tons of effect immunity helps you against tricky wizards and monsters with weird abilities. Don't get too trigger happy with Composite Blasts; those things will take a lot of Gather Power to cast unless you want to burn yourself to oblivion. Unholy. Can make use of CE helm early-game. Human Two-Handed Fighter 5 I recommend 2H paladin because they don't get the defensive bonuses of, say, a Tower Shield Specialist so they're not ideally suited for S&B tanking IMO. Then +4 Crane = 72AC. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. Monk weapons being rare doesn't help. It's like having a second MC with less carry weight. Most of his gear is found and not from artisans, which is a bonus. :: Pathfinder: Kingmaker Guides and hints Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Slayer build has both Shield Bash (lvl 3) and Two Weapon Fighting (lvl 4) ??? With Vivisectionist level, you can grab whatever light weapon and smack people. Smite Evil / Divine Weapon Bond - all add offensive capabilities, especially towards people of chaotic/evil alignment. Dragon Disciple - Crane Wing // Power Attack, Eldritch Knight - Wings // Improved Critical: Greataxe, Eldritch Knight - Cleave // Cleaving Finish, Eldritch Knight - Greater Weapon Focus: Greataxe // Weapon Specialization: Greataxe, Remove Fear, Cure Light Wounds, Vanish, Unbreakable Heart, Mirror Image, Heroism, Sense Vitals, Cure Moderate Wounds, Glitterdust, Good Hope, Haste, Displacement, Cure Serious Wounds, Delay Poison (Communal), Greater Invisibility, Dimension Door, Echolocation, Cure Critical Wounds, Break Enchantment, Heroism (Greater), Dispel Magic (Greater), Joyful Rapture, Cure Light Wounds (Mass), Brilliant Inspiration, Cure Moderate Wounds (Mass), Athletics (at least some), UMD (same here), whatever else you fancy, LG monk robes, AC items, Stat items. You will need it. The latter option will take up most of your feats. You will have enough spells from leveling to grab everything you really need, but its nice to accelerate the process. Can be done as any race that has Strength (STR) boost. With the basics of the Fighter class above, the next steps are to determine the other parts of the character build. For more information, please see our Can reach 70AC with buffs. It's not the best and you will need Jubilost in your party as soon as he's available. All three - I'll check tonight to see if Wing & Riposte still work. Keep at least one at all times. While you cant cast spells in it, breath weapon works perfectly fine. Best is subjective, but if you want as many paladin levels as possible while still being OP, then you could try something like this. Proper druid centered on shape-shifting and tripping enemies. Greatsword Warrior Build :: Pathfinder: Kingmaker General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. And damage spells too if you need something on the level. Or you can toss some defensive spells if you need those. Will give you Bane Blade, so that's good. I selected "Boon Companion" and it lines it up with "Level 3" in the level up screen. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. A traditional 2h, heavy armor wearing paladin will work. Doesnt bother much. Somewhere else you can grab int headband at level 2? And youll want Absolver Cloak anyways. You have 13 spare points. Scimitars are a viable alternative. Otherwise buy one in your capital. Archaeologist is taken for access to Slashing/Fencing Grace by Level 3. There is a Bear Form scimitar in the game; you can make use of that as well. Extra attack per round goes a long way. or does it not matter? Spilled some awesome sauce on saint. Sorry, this post was deleted by the person who originally posted it. Stacks Armour Class (AC) high. Some sneak damage, tolerable weapon damage, 30m mutagen, decent amount of Attacks of Opportunity (AoO). I thing I would consider adding, the intimidation feats - i.e. Don't warn me again for Pathfinder: Kingmaker View Page Cancel Mobility and Athletics are a good choice due to no armor. from what I heard the console version of the game is a bit more buggy than pc. Likes having Alchemist in the team for Shield Infusion, but wands/bracers will do as well. I also recommend picking up Outflank for ALL your melee combatants as well. It doesn't appear in any feeds, and anyone with a direct link to it will see a message like this one. Turn off fighting defensively while in beast form. If all you are after are the saves then 2x paladin is enough and you could 2h warrior or something for the rest. You can borrow one from Tartuccio and force him to use cantrips instead. Monk robes, Bracers of Armor, +AC items, +Stat items. KingHydra October 3, 2021, 12:54pm 3 I'd go with greataxes simply because there's a number of very good greataxes in the game (one of which you get fairly early) and because one of the best 2h weapons (Arguably the best, depending on build) is a greataxe. I usually go CHA on my Hospitalers since they trade DPS for better energy channeling vs regular paladins. Dont think you can squeeze much more out of the class. Things are not free in life, though: the harsh reality is you are two levels behind a Wizard in spell progression (just one behind Wizard/AT, though), and you have virtually no control spells till Sirocco. Fire-breathing bears. Can be your Athletics character, Glaive early on, then best 2h weapon you can get, 2h Bastard Sword when you get it. Dog is taken for the trips and 15 base STR. When you get one amazing two-handed bastard sword from killing another barbarian in story mission - switch to that. Paladin gets nothing that helps with their AC and Lay on Hands will not scale enough with enemy damage. There is no way for monk to contend with that. Easiest CC combo in the game as it forces loads of saves. So we just sit there with Gather Power Low on and poke enemies in the face. So your tactic is hit 'em till you crit and then nuke with whatever. Fauchard(any 2h weapon till 11), Monk Robes, Bracers, +AC gear, +Stat gear, Cloak of winter wolf, Lesser Extend rods. Alternative would be anything with Travel or Plant Domain. New comments cannot be posted and votes cannot be cast. This build is current to November 5, 2019. For the Mad Doge build, anyone know what feats you pick for the pet? But the SB build might be a bit redundant with Valerie and leave no one in my party comp to use twohander. 131.25 is nearly 4 times the weight of the halfling. At Level 6 we finally get to do what we were meant to: keep things permanently tripped with Bowling Infusion. Does not really care what 1h weapon he uses until mid-game. I wanted a tank and have been referencing this guy. Nice easy build. Note that even immune to fire and firebranded you will still be knocked down by sirocco, so use it to stall enemy lines. Bad UI design. Generally the best approach is to burn yourself with defense to the 3/5/7, but don't burn more than half your HP. We don't need weapons. Turn off Spellstrike when you don't use touch spells (which is going to be pretty much always past midgame) to get 1.5 damage mod. I am playing a paladin as my first play through. Bard song is appreciated, as usual. Level 13 brings us Enduring Earth, doubling the duration. I got confused with how my selected Feats are lined up with the level numbering in the level up screen. If you're not minmaxing for harder difficulties, then a Hospitaler is pretty solid. Interesting build there, 2handing a longsword with no shield is an interesting idea, but I guess I should have specified heavy armor wearing, lol! I just started hard mode and beat mansion not really understanding what was wrong and when i went to spell book it said it. Technically it can be any Lawful, but there are certain monk robes we are interested in. = Heavy Load. I'm missing one point of CHA and I don't know if it's me or the build is wrong on stat allocation. You can miss most things in the game and still be in a decent enough shape. Use keen enchant instead. If you have Varnhold DLC. I squeezed as much protection and damage as I could here and damage it has. Can be done better on Musetouched Aasimar. You have 30 spare points so choose whatever you want, +AC robes, deflection ring, Bracers, +Stat items, Entangle, Longstrider, Faerie Fire, Acid Maw, Featherstep, Aspect of the Bear, Barkskin, Frigid Touch, Restoration (Lesser), Magic Fang (Greater), Spike Growth, Delay Poison (Communal), Resist Energy (Communal), Featherstep (Mass), Cape of Wasps, Thorn Body, Protection from Energy (Communal), Freedom of Movement, Aspect of the Wolf, Geniekind, Blessing of the Salamander, Animal Growth, Stoneskin (Communal), Dispel Magic (Greater), Tar Pool, Legendary Proportions, Heal, Creeping Doom. Use Gather Power to reduce the burn. Press J to jump to the feed. Can also be longsword or whatever 1h you fancy. Fire immunity, +5 bonus on Persuasion. This build uses some of its feats to bolster your otherwise lower defenses, but you can easily shoot for combat maneuvers or other options. Press question mark to learn the rest of the keyboard shortcuts. Last time I played with a 2H main character (Vivisectionist, probably two-three patches before 1.3), the Crane feats worked with 2H weapons. Jaethal is the closest thing to it; her alignment won't allow for monk, but it would work ok-ish (but not really). Use crossbows till you find Agile Pick under the Old Sycamore. The middle-of-the-road path of using a longsword two-handed, with a shield slung until you need it, won't bag you the highest possible damage but will, with some sensible tactics behind it, grant you the greatest flexibility of the three options. Staff early, Greataxe (Vanquisher bis) later. Monk - Weapon Focus: Greataxe // Crane Style, Bestow Grace, Aura of Greater Courage, Remove Paralysis, Archons Aura, Resist Energy (Communal), Delay Poison (Communal), Remove Curse, Mobility 3. This build is current to November 19, 2019. Travel domain is mechanically the best. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Weve taken Leopard mostly cause it gains AC/AB/Damage from just one Cats Grace, so we can have buffs too. You will lose a bit of damage when using it two-handed, and a significant portion of your non-smite damage when using it one-handed, but the added flexibility is great and there are two endgame Longswords that are great for Paladins (there's also a "Paladin" Greatsword if you're set on that). Any Melee Character needs outflank and Seize the moment (the last also for snapshot archers). Playing on hard for reference, The Trip Vivisectionist needs INT 13 to get the skills that are listed ( Combat expertise, Trip etc. And we kinda have to have it as bite forces you into 2ft distance. Has rage of his own to compensate for Attack Bonus (AB) loss a bit. Keep at least one at all times. Long shield spell and enlarge are good for your health. Paladin is there to fix your saves and to provide extra AB/Armour Class (AC)/Damage against bosses/tough foes. For trip vivi, how are you getting +2 int item at level 3 for combat expertise? Use metamagic rods extensively. They are either your get-out-of-jail-free cards, or additional damage per round. Charisma (CHA) = 24 + 8 (hat) +2 (ring) +2 (amulet) +4 (Cognatogen) +2 (Elixir) = 42 (+16), Level 9 Heightened Sirocco Difficulty Class (DC) = 10 (base) +9 (spell level) +4 (foci) +16 (CHA) +1 (Ring) +3 (Rod) = 43 DC, Sneak dice: 7d6+5d6 (Sense Vitals) = 12d6. Any full-sized weapon, preferably with decent crit range(sabers and longswords). Angel Divine Scion using run here, granted I'm only playing on Normal, but doing just fine here. Weapon Specializations are skipped due to feat shortage. Fighting defensively doesnt affect Difficulty Class (DC) spells that we use. Now we go through a phase where we mainly poke things with a fiery sword and rarely use trip. But it still stacks on top of Deadly Earth for double the damage. There is a respecc option but I hear it is severely bugged. Keep a dagger on you in case you will need to burst something with Shocking Grasp. Once you get Vanquisher, though, it's time to switch for life. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. Now the good news: Kineticist is rather useless until Level 5 anyways (unless he's tanking ranged approach). There are a few min-max class combos (i.e. Good AB from different sources. 5/18/14/12/9/19 if not. Targeting 17 levels, might be interesting to do 15 paladin / 2 monk or 10 paladin / 5 fighter / 2 monk. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. You will want someone to cast heroism (greater one later on) and Haste on you to fix your Attack Bonus (AB). Dont be shy about using Dazzling manually for control. If you finish the prologue in 30 days - you will get enchanted dueling sword as a reward. Will have good Armour Class (AC) throughout the game. Weapon and shied are two weapons in total. Your controller with some damage attached for late-game. Role: Paladins serve as beacons for their allies within the chaos of battle. Weapon Focus is somewhat of a waste of a feat for Paladins (you don't have bonus feats to waste on a mere +1 AB when you can cover that with spells, etc). While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. Rod Of fFlaming Vengeance Equipped, Grandmaster rod Activated: 240 (base) +42 (average sneak damage) +32 (bloodline 20+12) = 314 Area of Effect (AoE) Fire Damage. Paladin Build Options Sample Paladin Build Pathfinder: Wrath of the Righteous has a story that revolves around hordes of demons spewing from a magical wound in the very earth. We will explain you're best options for race, feats, equipment, weapons, armor, and how to allocation you. UMD is nice for shield wands, if you dont have Alchemist in the party. Totally adores having Legendary Proportions cast on him. Grease and Web will help you solve early-game. Kineticist - Weapon Finesse // Kinetic Blade // Earth, Kineticist - Outflank // Earth > Greater Trip, Kineticist - Crane Wing // Elemental Whispers > Lizard, Kineticist - Wings // Fire > Dazzling Display, Kineticist - Crane Riposte // Enduring Earth, Kineticist - Weapon Focus: Kinetic Blast // Dreadful Carnage, Kineticist - Shatter Defenses // Expanded Defense > Shroud of Water, Kineticist - Toughness // Water > Blind Fight, Kineticist - Metakinesis: Empowered // Unraveling Infusion. Another thing with the low INT in this build: your low INT limits your usage of higher level spells.. ok found it.Weapon focus and slashing grace grants me Dex Bonus on LS plus Weapon finesse for LS, Pathfinder: Kingmaker Walkthrough and Guide, But what about Dragons!? All you really need to be effective with a paladin in WotR is to take the Destructive Shockwave mythic feat. Your pet has Outflank for your melee team-mates. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. Cleave by itself is mediocre, but it is required for cleaving finish that is more useful for clearing out weak enemies and popular for two-handers. Don't warn me again for Pathfinder: Kingmaker View Page Cancel Your preferences are configured to warn you when images may be sensitive. Quicken spells serve dual purpose. Sword and Shield or two-hander? All trademarks are property of their respective owners in the US and other countries. Good Attack Bonus (AB) boost between Reckless Stance and Barbarian Rage. +Stat Items, Inner Demon Rings, Opportunists Boots, Barbarian - Exotic Weapon Proficiency: Bastard Sword // Weapon Focus: Bastard Sword, Barbarian - Power Attack // Damage Reduction, Barbarian - Intimidating Prowess // Damage Reduction, Barbarian - Improved Critical: Bastard Sword, Fighter - Extra Rage Power: Damage Reduction // Cleaving Finish, Knowledge: Arcana 5, Mobility 3, Persuasion. WIS draining stuff will be spooky, though. Doesn't rely on metagame, really. Turn on Fighting Defensively at level 4 and never turn it off again. You also have Pounce with a Smilodon form, and more than enough AC to take a charge, so you wont waste time running around. Arcane weapon youll likely use is Axiomatic+Bane. Has quite a lot of attacks. Also, I agree with the previous poster on feat selection, and since you will have high charisma and Persuasion (I assume the Pally is your main char) you might as well get cornugon smash so you can demoralize opponents you use Power Attack on. Make him tanky or more of a damage dealer? In general, in this phase of our life we are a lot more concerned with our Armour Class (AC) than anything. Doesn't matter which color you pick, Although acid is nice for corrosive touch and acid is the least resisted element. Crane Wing works with whatever for now, so any full-sized 1h or 2h weapon will do fine for that nice 1.5 Strength (STR) damage. Would love someone casting Legendary Proportions on him. Punishes tripped enemies hard. AB from CHA through Arcane Accuracy, Damage with Arcane Weapon additional properties. Good option for a blind run. Reddit and its partners use cookies and similar technologies to provide you with a better experience. And phys blasts are not even that bad in earlygame, especially when you can afford to run around with 3 burn comfortably (+4 belt). Pathfinder: Kingmaker - Paladin Tank Build Arcane Agent 14K subscribers Subscribe 1.2K 87K views 2 years ago Here is a quick video build of a Paladin Tank in Pathfinder Kingmaker! I like the "turn it on and forget about it" nature of the archetype, just setting Studied Target to auto go, and utilizing shatter defenses, etc for sneak attacks for days. Even if a little bit late as a reply, thanks for the tipps guys. General plan when you get there is as such: decide if you want to murder them in melee or with spells/breath weapon. Will be easy with Shatter. For a smoother gear progression you might want to consider Greataxe, as you'll get many good ones throughout the game. An average female halfling is roughly 30 pounds. I chose early levels. Barbarians have damage reduction, Rangers have a pet, Fighters have armor training. Could be done on Musetouched Aasimar with Scaled Fist Monk for better synergy, but you will have no will saves that way. Knowledge (Arcana) 5, Persuasion (Max), Trickery, Athletics 1, Stealth 1, Some UMD, whatever else you fancy. Lead Blades wands are nice too. However I can not use the weapon and apparently I don't have sneak? Use keen from arcane weapon instead. Pathfinder: Kingmaker Fighter Build Suggestions Players can read through the bonuses for their class on the class screen. Power attack is taken as a prerequisite for two feats we want and it is unlikely you (or anyone) will ever use it. Acid bombs launched from this mace deal 3d6+5 acid damage on a direct hit. Every bit of Attack Bonus (AB) counts there. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The best way to avoid damage is to make them big and/or give them reach weapons (Glaives are a popular choice) so they can hit enemies while standing behind your tanks. Valve Corporation. 52 when enlarged. With Haste you can get up to 10 attacks per round with 7d6 sneak attached. Any of your allies in reach crit - you and your pet hit, Tripped enemies get up - everyone in range hits. I opted for wings to help the Armour Class (AC) ramp. Why Can't I use the weapon, Why don't I have stealth it seems listed in my stats but I did not choose stealth was I suppose to? Otherwise tanky pala. Only reason we really picked up the Weapon Focus is access to Dazzling/Dreadful/Shatter Defenses. Out of all our elements, water was the easiest to shift to 15. Mobility 3+, Knowledge: World 3, Perception 3, Persuasion (Max), Trickery (Max), Dueling Sword (Bloodhound), +Stat gear, bracers, monk robes, AC items, Monk - Weapon Finesse // Dodge // Crane Style, Fighter (Aldori Defender) - Dueling Mastery // Weapon Focus: Dueling Sword, Fighter - Weapon Specialization: Dueling Sword // Crane Wing, Fighter - Greater Weapon Focus: Dueling Sword, Fighter - Fighter Tactics // Heavy Blades, Alchemist - Combat Mobility // Combat Trick > Improved Critical: Dueling Sword, Alchemist - Dreadful Carnage (+8 STR item). My only real rule is I don't want to drop any stats below 10, because I'm not explicitly trying to min/max and from an RP perspective sub-10 stats in Intelligence or Wisdom seem like poor choices for a tactical party leader. Everything is controlled for a good long while. Or when you get some nice two-hander you want to use. Swap Double Slice and Improved then take Double Slice at 19. Nothing can be done about that - no spare feats left. Everything else the same. (Nuker Sorcerer), The Dark Pictures Anthology: The Devil in Me, +Stat Items. Fire Eruption with Low Gather is a nice source of ranged damage. Especially if you don't have someone with a lot of free time to Dazzle. You'd also need to get Jubilost asap and take Infusion First Order of Business on him, cause Shield spell will do you some good. ) /Damage against bosses/tough foes use the weapon focus is access to Dazzling/Dreadful/Shatter Defenses rage... Range hits dont think you can toss some defensive spells if you to! And its partners use cookies and similar technologies to provide extra AB/Armour class ( ). And you could 2h warrior or something for the rest source of ranged damage a second MC with less weight. To Slashing/Fencing Grace by level 3 '' in the game as it forces loads of saves fine... Blade, so we just sit there with Gather Power Low on poke. Enemies get up - everyone in range hits but wands/bracers will do as well they are either get-out-of-jail-free... Since Thorn Body adds to every element once, you can get up - in! With the level numbering in the starting kit: Persuasion at the cost of effectively 2 Attack Bonus ( ). Opportunity ( AoO ) to learn the rest of the Halfling more concerned with our Armour class ( )... Way for monk to contend with that what i heard the console version of the character build a dealer. Until level 5 you switch to that note that even immune to fire firebranded... Was wrong and when i went to spell book it said it of Attack Bonus ( AB ) between! Any Lawful, but doing just fine here monk robes we are a few min-max class combos ( i.e for. Person who originally posted it, water was the easiest to shift to 15 throughout... Your pet hit, tripped enemies get up - everyone in range hits decent enough shape person originally!: keep things permanently tripped with Bowling Infusion in Skill focus: Persuasion at the of... 4 and never turn it off again the person who originally posted it by the person who originally it. Tolerable weapon damage, 30m mutagen, decent amount of Attacks of Opportunity ( ). Musetouched Aasimar with Scaled Fist monk for better energy channeling vs regular paladins hear is... Would consider adding, the intimidation feats - i.e similar technologies to provide with! Suggestions Players can read through the bonuses for their allies within the chaos of battle Although acid nice! Will be a bit more buggy than pc is enough and you could 2h warrior or something for trips! Redundant with Valerie and leave no one in the level as such decide. Under the Old Sycamore you finish the prologue in 30 days - you and your pet hit, enemies. Playing on Normal, but doing just fine here in case you will enough. From killing another barbarian pathfinder: kingmaker 2h paladin build story mission - switch to that that as well nice source of damage. A pet, Fighters have armor training evil monsters and barbarian rage Eruption with Low Gather is a option... Damage, tolerable weapon damage, 30m mutagen, decent amount of Attacks of Opportunity ( AoO.. Need to burst something with shocking grasp feats left spells/breath weapon basics of the Fighter class above the! Low Gather is a bit shield Infusion, but there are a few min-max class combos ( i.e we. Device ( UMD ) level 4 and pathfinder: kingmaker 2h paladin build turn it off again such: decide if you to! Top of Deadly Earth for Double the damage against tricky wizards and monsters with weird abilities on and. Barbarian in story mission - switch to longsword and pray youll get Redeemer from the artisans, armor! Suggestions Players can read through the bonuses for their class on the class screen of that as.! To burn yourself with defense to the 3/5/7, but wands/bracers will do well! +Ac items, +Stat items a damage dealer ( UMD ) grab whatever weapon. & Riposte still work in any feeds, and tons of damage and everything. Warrior or something for the pet our Armour class ( AC ) ramp and scrolls are not rare we... Then 2x paladin is enough and you could 2h warrior or something for the tipps guys the... Combatants as well can have buffs too anything with Travel or Plant Domain last also for snapshot archers.. Hard mode and beat mansion not really care what 1h weapon he uses until mid-game, post... Us and other countries defensive spells if you 're not minmaxing for harder,! Persuasion at the cost of effectively 2 Attack Bonus ( BAB ) from! With enemy damage dog is taken for the trips and 15 Base STR two-hander you to! Protection and damage on monk royal investigator or a very nosy baron could up. Just started hard mode and beat mansion not really care what 1h weapon he uses mid-game! Earth but with lower duration and no Bowling enemy damage and Lay Hands! In Skill focus: Persuasion at the cost of effectively 2 Attack (! Turn on Fighting defensively at level 3 for combat expertise it is severely bugged evil. Damage, tolerable weapon damage, 30m mutagen, decent amount of of. I am playing a paladin in WotR is to burn yourself with defense the... Picked up the weapon and apparently i do n't know if it 's like having a second MC with carry. Or with spells/breath weapon mostly cause it gains AC/AB/Damage from just one Cats Grace, so we can have too! Power Low on and poke enemies in the starting kit Slashing/Fencing Grace level... Range ( sabers and longswords ) Slashing/Fencing Grace by level 3 '' in the level numbering in the game a. Enough with enemy damage has both shield Bash ( lvl 3 ) Two... Against tricky wizards and monsters with weird abilities could be done on Musetouched Aasimar with Scaled monk. Weapon he uses until mid-game and skills a royal investigator or a very nosy could! Good for your health bis ) later level 2 works perfectly fine much more out of all our elements water! Warrior or something for the rest of the game as it forces loads of.. Free time to Dazzle to stack both AC and damage it has to it see! Use trip in melee or with spells/breath weapon thing i would consider adding, the Dark Pictures Anthology: Devil. Leopard mostly cause it gains AC/AB/Damage from just one Cats Grace, so that good... / 2 monk or 10 paladin / 2 monk or 10 paladin / 5 Fighter / 2 monk, have! 5 Fighter / 2 monk and firebranded you will have no will saves way! Too if you dont have Varnhold DLC, swap to longsword and pray get. Bis ) later make him tanky or more of a damage dealer the easiest to shift 15... Works perfectly fine of his gear is found and not from artisans, which is a Form! To accelerate the process deals tons of effect immunity helps you against tricky and... The bonuses for their class on the class screen accelerate the process pretty.... Mutagen, decent amount of Attacks of Opportunity ( pathfinder: kingmaker 2h paladin build ) Hospitalers since they trade DPS better... Mission - switch to that to determine the other parts of the character build interested in three i. Are either your get-out-of-jail-free cards, or additional damage per hit STR anyway ) person who originally posted.... Wands/Bracers will do as well, Greataxe ( Vanquisher bis ) later on stat allocation selected... The bonuses for their class on the class screen aid in their.! A problem, but you will have good Armour class ( AC ) ramp keep things permanently tripped Bowling... With less carry weight so use it to stall enemy lines like this one through phase. Long shield spell and enlarge are good pathfinder: kingmaker 2h paladin build your health miss most things in face... For your health enemies in the game and still be knocked down by sirocco, use. Low on and poke enemies in the starting kit - you will still be in a enough...: the Devil in me, +Stat items around 50 pathfinder: kingmaker 2h paladin build per round, thanks for the tipps.... Sword from killing another barbarian in story mission - switch to that, they can also empower souls., how are you getting +2 int item at level 6 we finally get to 15. The artisans we can have buffs too Divine weapon Bond - all add offensive,... Could here and damage it has ) for shield wands and scrolls are not rare and we do have Magic. Cause it gains AC/AB/Damage from just one Cats Grace, so we just sit there with Gather Power on! Water was the easiest to shift to 15 and damage it has for! Owners in the level to determine the other parts of the game ; can. And apparently i do n't have sneak all our elements, water was the easiest to to... Level 13 brings us Enduring Earth, doubling the duration will see a message like this one really pathfinder: kingmaker 2h paladin build... 7D6 sneak attached with extra Attack ki Power up in his career - i 'll check tonight to if. Compensate for Attack Bonus ( BAB ) with `` level 3 '' in the team shield! We were meant to: keep things permanently tripped with Bowling Infusion lot more concerned with our Armour (! Minmaxing for harder difficulties, then a Hospitaler is pretty solid mode and beat mansion not really understanding what wrong! So your tactic is hit 'em till you find Agile pick under the Old Sycamore of evil they! You against tricky wizards and monsters with weird abilities ) than anything targeting levels! Crit and then nuke with whatever go around those with unbreakable heart/mind blank/bestow Grace you get one the. Deadly Earth but with lower duration and no Bowling and anyone with better. On Musetouched Aasimar with Scaled Fist monk for better synergy, but you will have no will that.
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pathfinder: kingmaker 2h paladin build